01-12-2012, 04:35 AM
Working on one final (I think) augmentation and rework to MrMo's ABS Ultimate....
Have you ever noticed that attacks in RMXP animations happen right after you press the button. I don't mean the animations, but the actual damaging hit? Ow. Sucks if your animation sequence for the attack starts at the same time. I mean, if your animation is of a guy swinging a sword... the target is hit before your guy even gets half way with his swing.
So I'm doing a total rework of the attack systems (even the skills and items), so the moment you press the button, your character's animation starts and it registers what action you set. But it delays it by a set amount before the actual attack, skill, or item is used. You can now have weapons or attacks that take time to cast or use, and others that can be immediately effective after hitting the button.
Your enemies may have just enough time to dodge your swing, or they could be wasted in the blink of an eye. It's all up to how you set up the weapons or skills or items.
That's the plan anyway. I already got the player's effects done.
Have you ever noticed that attacks in RMXP animations happen right after you press the button. I don't mean the animations, but the actual damaging hit? Ow. Sucks if your animation sequence for the attack starts at the same time. I mean, if your animation is of a guy swinging a sword... the target is hit before your guy even gets half way with his swing.
So I'm doing a total rework of the attack systems (even the skills and items), so the moment you press the button, your character's animation starts and it registers what action you set. But it delays it by a set amount before the actual attack, skill, or item is used. You can now have weapons or attacks that take time to cast or use, and others that can be immediately effective after hitting the button.
Your enemies may have just enough time to dodge your swing, or they could be wasted in the blink of an eye. It's all up to how you set up the weapons or skills or items.
That's the plan anyway. I already got the player's effects done.