01-13-2012, 12:23 AM
Hello MGC, I am a long time fan of your work :)
HM7 is amazing! I know there are some limitations with the hm7 engine, but I'd like to request a few features that would definitely benefit hm7 users with creating content.
Firstly, is it possible to draw a "wall" sprite on a slope? (You could specify an angle in a comment eg. #VerticalGradient 20 for a slope of 20 degrees). This feature would allow users to have a hollow doorway with a roof covering it (a recess in the side of building covered by a slanted roof sprite), it might not seem very important, but it is a vital tool in optical illusion.
Secondly, can you please bring back an old feature from one of your previous mode7 engines that allowed "flat" or "floor" tiles to be drawn with an altitude? This would add so much more detail to my game, it would help me create window sills, and a 3d archway could also then be achieved using two columns with raised "wall" tiles between them and a "flat" tile to cover the hollow in the middle.
Lastly, I had a suggestion, I have seen people asking numerous times about a way to have pixels drawn from the top of the 32x32 pixel taper down into a smaller point, and I know that this is not possible using your current hm7 engine (because of the way your heightmaps work), but what if you have objects drawn a slightly different way? My suggestion is to give the texture files their own heightmap files, then you could give horizontal depth to objects (the hm7 engine could still treat them as 32x32x32 solid cubes for stacking purposes).
Thanks for reading MGC, and I hope I was clear and easy to understand :) You have developed an amazing engine & I can't thank you enough for it :D
HM7 is amazing! I know there are some limitations with the hm7 engine, but I'd like to request a few features that would definitely benefit hm7 users with creating content.
Firstly, is it possible to draw a "wall" sprite on a slope? (You could specify an angle in a comment eg. #VerticalGradient 20 for a slope of 20 degrees). This feature would allow users to have a hollow doorway with a roof covering it (a recess in the side of building covered by a slanted roof sprite), it might not seem very important, but it is a vital tool in optical illusion.
Secondly, can you please bring back an old feature from one of your previous mode7 engines that allowed "flat" or "floor" tiles to be drawn with an altitude? This would add so much more detail to my game, it would help me create window sills, and a 3d archway could also then be achieved using two columns with raised "wall" tiles between them and a "flat" tile to cover the hollow in the middle.
Lastly, I had a suggestion, I have seen people asking numerous times about a way to have pixels drawn from the top of the 32x32 pixel taper down into a smaller point, and I know that this is not possible using your current hm7 engine (because of the way your heightmaps work), but what if you have objects drawn a slightly different way? My suggestion is to give the texture files their own heightmap files, then you could give horizontal depth to objects (the hm7 engine could still treat them as 32x32x32 solid cubes for stacking purposes).
Thanks for reading MGC, and I hope I was clear and easy to understand :) You have developed an amazing engine & I can't thank you enough for it :D