01-17-2012, 04:43 AM
I told some people in IRC how progress is coming along on the ABS. Well, it's come along nicely.
As of now, all the players can start an action motion (like starting a swing) that can require a little delay time before the actual HIT or missile shot effect runs. This means while your player may have a thin rapier that afforded him one animation and a quick and sudden 'hit' to the target, a companion may have a cumbersome sledgehammer with another animation with a slowly reacted 'strike'. Yep, the enemy may get away from the companion swinging the hammer, but less likely to dodge the player.
I have found that the player's series of events run much faster than those of enemies. But that could be because it cycles through a list of enemies with more calculations. Even companions have their routines cycle through faster, but there can be multiple companions compared to just one player. Herein, there will be a bit more work insofar as a timing / calibration system. How's THAT for dilligence?
As of now, all the players can start an action motion (like starting a swing) that can require a little delay time before the actual HIT or missile shot effect runs. This means while your player may have a thin rapier that afforded him one animation and a quick and sudden 'hit' to the target, a companion may have a cumbersome sledgehammer with another animation with a slowly reacted 'strike'. Yep, the enemy may get away from the companion swinging the hammer, but less likely to dodge the player.
I have found that the player's series of events run much faster than those of enemies. But that could be because it cycles through a list of enemies with more calculations. Even companions have their routines cycle through faster, but there can be multiple companions compared to just one player. Herein, there will be a bit more work insofar as a timing / calibration system. How's THAT for dilligence?