02-07-2012, 10:52 PM
ChainsawTaft > that's because the first four patterns must be the classic ones : down, left, right and up (that wasn't well explained indeed).
And if you use 24 directions, the height of your charset must be divisible by 24 (yours was 636 -> 636 / 26 = 26.5).
I resized your image to a height of 648 px, and using :
Dirs[24] = [0,19,20,21,22,23,2,4,5,6,7,8,3,9,10,11,12,13,1,14,15,16,17,18]
it seemed to work correctly.
finalholylight > around the beginning of "HM7 MODIFIED CLASSES" you'll find :
Instead, just keep :
(and I don't know what the purpose of the constant CENTER... seems unused ?)
And if you use 24 directions, the height of your charset must be divisible by 24 (yours was 636 -> 636 / 26 = 26.5).
I resized your image to a height of 648 px, and using :
Dirs[24] = [0,19,20,21,22,23,2,4,5,6,7,8,3,9,10,11,12,13,1,14,15,16,17,18]
it seemed to work correctly.
finalholylight > around the beginning of "HM7 MODIFIED CLASSES" you'll find :
Code:
if defined? Game_Player::CENTER != nil
self.hm7_center_y = Game_Player::CENTER
else
self.hm7_center_y = 240 - 16 << 2
end
Code:
self.hm7_center_y = 240 - 16 << 2
Some scripts :
Working on :