03-08-2012, 08:34 PM
Hi,
try this patch below the two scripts :
try this patch below the two scripts :
Code:
class Sprite_Character < RPG::Sprite
if !@already_aliased_neoM7_transition
alias update_neoM7_transition_sprite_character update
@already_aliased_neoM7_transition = true
end
def update
if $scene.is_a?(Scene_Map)
update_neoM7_transition_sprite_character
else
update_neoM7_sprite_character
end
end
end
Some scripts :
Working on :