05-27-2012, 04:03 PM
(05-21-2012, 07:20 AM)carfonu Wrote: First of all, congratulations for this script.
Just an amazing work, it makes possible a lot of new things for the RMXP engine. Only testing it for about half an hour and getting aware of its potencial.
My question: i noticed that when you add a panorama graphic like "006-Mountains01" from the RTP, and you make a short walk to the bottom of the map, you'll get to the Y loop for the slicing of the panorama. Is there any way to fix the panorama so it doesnt move on the Y axis?.
Maybe a picture is worth a thousand words:
http://imageshack.us/photo/my-images/6/imageldp.jpg/
PD: English is not my native language,so please forgive me if i express myself oddly.
In the end i was able to find a solution (or sort of...), if somebody has the same problem, find this line in the HM7 MODIFIED CLASSES script (is 723, 724):
Code:
@panorama.ox = ($game_map.display_x / 8)
@panorama.oy = ($game_map.display_y / 8)
This controls how the panorama moves according to the movement of the character, so a solution is to set the y movement to 0, also you can set both movements to the x axis, but sometimes it looks strange. I'm not an scripter, i just compose BGMs, so that's my solution, i'm impressed that it worked and that my computer didn't exploded or rebealed against me when i started to play with the code xP.