05-29-2012, 04:56 AM
Strange as it sounds, MrMo's ABS didn't use events for projectiles. He used an array for his projectiles and just tracked them. Separate code to move them ('x+1', 'y-1' ) and detect hits. He also just used a sprite that was drawn at the location stored for the array. Game_Character rather than Game_Event. Without it being an Event, not so much lag.