05-29-2012, 11:55 AM
I think it's safe to say you can probably ditch the triggers and repeats. I managed to pull a "tap to turn, press to move" movement by doing something like this (for facing down):
For the @wait_count, you might want to choose a number between 2 to 4. 2 would require some really light tapping to make a turn, whereas 4 is pretty loose but at the risk of there being a noticeable delay between the player turning a particular direction, and the player moving in that direction.
Code:
if @direction != 2
turn_down
@wait_count = 3
elsif @wait_count == 0
move_down
end
For the @wait_count, you might want to choose a number between 2 to 4. 2 would require some really light tapping to make a turn, whereas 4 is pretty loose but at the risk of there being a noticeable delay between the player turning a particular direction, and the player moving in that direction.