06-22-2012, 11:27 PM
Because it's not a RGSS script in the .dll like the Sprite class that holds the damage pops, but that the routines and calls are hardcoded in the Game.Exe. We cannot tell what calls or systems they use. I know that it says it supports 'DirectSound' compatible sound cards, but there is no way to access the directsound modules without the exact code that lies hidden in Game.exe.
That's why there are other rewrites done from virtual scratch like the Tilemap rewrite, the Input Class rewrite and others.
That's why there are other rewrites done from virtual scratch like the Tilemap rewrite, the Input Class rewrite and others.