07-23-2012, 08:40 PM
yep, and thanks for taking notice, DerWulfMan, and now that I found a H-Mode7 Visual Equipment, I can start adapting it to my non-RTP characters, for an almost Diablo style feel to characters, but yeah, H-Mode 7 is NOT just for overland maps. I found out some things though to corrected any blemishing or artifacting on walls however.
The best way to create a wall is to do a texture for each "block" of the walls, as well as an event that depicts the wall facing as well, so that when the event fades or splits blocks out, the wall behind it is good (for closeup shots), and when you're far away, and the blocks tend to artifact away from each other, the event soldifies the "wall" and keeps the building looking like it belongs there.
I took out the demo of the full 360 degree movement, replacing it with an 8-point rotation (0,45,90,135,180,225,270,315) and by using variables and an event rotation system.
I don't want to hijack this thread, created another one elsewhere on this forum.
The best way to create a wall is to do a texture for each "block" of the walls, as well as an event that depicts the wall facing as well, so that when the event fades or splits blocks out, the wall behind it is good (for closeup shots), and when you're far away, and the blocks tend to artifact away from each other, the event soldifies the "wall" and keeps the building looking like it belongs there.
I took out the demo of the full 360 degree movement, replacing it with an 8-point rotation (0,45,90,135,180,225,270,315) and by using variables and an event rotation system.
I don't want to hijack this thread, created another one elsewhere on this forum.