07-26-2012, 05:35 AM
To take a leap forward, you sometimes need to take a step back.
Using an early ABS system by Near Fantastica, I am endeavoring to craft an Action Battle System that works with MGC's reknown HMode7 system. The mechanics are primitive and there's not so many features, but its the graphics manipulations... fired missiles, visible party members in the screen, and the like that need to be worked on.
My current status?
I achieved full party control. Using the SBABS systems as a basis, you can tell party members to follow closely, move aside and stay put. Those weren't hard to achieve, and getting HMode7 to work when your party members were already established before the map was drawn was easy. Yeah, if you start with 3 guys in the party, showing all 3 at the start in full HMode-ness was easy.
But bringing up new instances when you add a party member, cycle through (and thus change who the leader is), and removing a party member without screwing up where eacy actor is supposed to be on the screen... That's hard. But... it wasn't impossible. Yeppers, I got it done. If I have Aluxes as the team leader, Hilda by a forest and Gloria by some desert terrain and I erase 'Gloria', Hilda isn't going to just 'POOF!' show up in Gloria's old spot. Each actor has their own saved and secure map position system.
And before you ask, SURE you can save the game and reload with the actors still in their place. And traveling between maps, even if one is HMode and the other isn't.... I made it work in both systems.
Using an early ABS system by Near Fantastica, I am endeavoring to craft an Action Battle System that works with MGC's reknown HMode7 system. The mechanics are primitive and there's not so many features, but its the graphics manipulations... fired missiles, visible party members in the screen, and the like that need to be worked on.
My current status?
I achieved full party control. Using the SBABS systems as a basis, you can tell party members to follow closely, move aside and stay put. Those weren't hard to achieve, and getting HMode7 to work when your party members were already established before the map was drawn was easy. Yeah, if you start with 3 guys in the party, showing all 3 at the start in full HMode-ness was easy.
But bringing up new instances when you add a party member, cycle through (and thus change who the leader is), and removing a party member without screwing up where eacy actor is supposed to be on the screen... That's hard. But... it wasn't impossible. Yeppers, I got it done. If I have Aluxes as the team leader, Hilda by a forest and Gloria by some desert terrain and I erase 'Gloria', Hilda isn't going to just 'POOF!' show up in Gloria's old spot. Each actor has their own saved and secure map position system.
And before you ask, SURE you can save the game and reload with the actors still in their place. And traveling between maps, even if one is HMode and the other isn't.... I made it work in both systems.