08-01-2012, 02:25 AM
but the textures are nothing more than givingg a texture to the sides of an embossed tile. the tiles aren't 3d. they're just height mapped tiles. that's why no matter how many tiles you put together, if you run up on them, you get black cutoffs. That's because you're seeing the base layer, the panorama. Unless I'm maistaken from what I've heard from MCG there's actually only one base polygon, and that's used and warped due to specifications. The best and only good solution I can think of is for the flat event parkers to be created, so that a flat event can be placed parallel to this ground mesh, and delivered up with an altitude. Then, by adding four more events around it you could create the illusion of a overhang, bridge or what-not, by adjusting the player height to appear to be walking on top of the floating event.
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