08-09-2012, 05:30 AM
Okay. Taking a break from messing with Hmode7. I mean, I got 3D movement and missile firing working, but my project has so many visual touches (animations, particle effects and more) that I'd have to redefine virtually every visual script. Oh, I showed MGC a visual equipment script and that I got SephirothSpawn's Event Text Display to work in 3D last year, but that's just a small part.
Now, I've headed back to my initial project and continued to refine MrMo's ABS Ultimate. I had a little problem with the dead companions not staying put when you left the map (either savegame or teleport-wise). In fixing it up, I added a little more to the system. Initially, the system either had corpses blink out (sorry, no collapse fade) or they froze in place with a dead pose. The third option let them be semi-transparent so they're still corpses, but the transparency is a nice touch.
Also, I added jumping. I know... I know... I said before I wouldn't add Jumping as it's mainly just a movement system feature. But, it's tied into the dash system so you can have a good LONG jump, and I plan to add a bit more oomph into attacks if you can swing your weapon when landing. YAY! DRAGOON JUMP ABS!!! It's not in there yet, but that's the idea anyway. Now before you ask: "Can I accidentally jump up a cliff?", the answer is ... SURE! That is, if the map designer didn't put a special code in the tile where he should. The 'counter tag' is so under-used, that I figured... use THAT! So if you have counter tiles along the edge of a cliff, it would be a perfect boundary that doesn't visually affect the gameplay or graphics! Booyah!
For those who said 'Can I have a map where I walk behind a wall and the wall goes transparent?'.... well, I don't have that yet. Tilemap-wise, I'm not the best (prods a fellow member). But I did something like that with events (already posted) that was pretty dang easy. Tilemap-wise. That would be hard. I got an idea how it can be done seeing what a friend did. But also, I had to take a few aspirin after seeing what my friend did. Whoh, dude... awesome! I think it can be done, but... woof...
And... I so wanna start working on my grappling line / thief climbing script again. I lost it when my PC did a chunky hard drive grinding crash. *BOOM!* It wasn't pretty.
Neither was my hard drive once I made sure no one else could use it. "A little gasoline. A blowtorch. No Problem." - Deliah Deets (Beetlejuice)
Now, I've headed back to my initial project and continued to refine MrMo's ABS Ultimate. I had a little problem with the dead companions not staying put when you left the map (either savegame or teleport-wise). In fixing it up, I added a little more to the system. Initially, the system either had corpses blink out (sorry, no collapse fade) or they froze in place with a dead pose. The third option let them be semi-transparent so they're still corpses, but the transparency is a nice touch.
Also, I added jumping. I know... I know... I said before I wouldn't add Jumping as it's mainly just a movement system feature. But, it's tied into the dash system so you can have a good LONG jump, and I plan to add a bit more oomph into attacks if you can swing your weapon when landing. YAY! DRAGOON JUMP ABS!!! It's not in there yet, but that's the idea anyway. Now before you ask: "Can I accidentally jump up a cliff?", the answer is ... SURE! That is, if the map designer didn't put a special code in the tile where he should. The 'counter tag' is so under-used, that I figured... use THAT! So if you have counter tiles along the edge of a cliff, it would be a perfect boundary that doesn't visually affect the gameplay or graphics! Booyah!
For those who said 'Can I have a map where I walk behind a wall and the wall goes transparent?'.... well, I don't have that yet. Tilemap-wise, I'm not the best (prods a fellow member). But I did something like that with events (already posted) that was pretty dang easy. Tilemap-wise. That would be hard. I got an idea how it can be done seeing what a friend did. But also, I had to take a few aspirin after seeing what my friend did. Whoh, dude... awesome! I think it can be done, but... woof...
And... I so wanna start working on my grappling line / thief climbing script again. I lost it when my PC did a chunky hard drive grinding crash. *BOOM!* It wasn't pretty.
Neither was my hard drive once I made sure no one else could use it. "A little gasoline. A blowtorch. No Problem." - Deliah Deets (Beetlejuice)