08-16-2012, 04:03 AM
Back again with a MrMo Ultimate script update.
I screwed up with a pair of shortcuts in my Spriteset section and didn't properly eradicate exploding rounds. They just blow up and blow up and blow up.... Man, it was AWESOME!!! IF I ONLY ADDED PARTICLE EFFECTS TO THE EXPLOSIONS!!! Actually, I think I can. In any case, I fixed that bug.
I spent a little time getting the hero to jump and bring their sword down to deliver a serious blow to the enemy. Yes, boys and girls! Dragoon Jump is Here! However, only for selected weapons and you better hope you're fast enough to start the attack while in mid air. It's a 'player only' feature.
I learned that my 'MultiPose Charactersets' patch interfered with the diagonal combat system, regarding certain conditions. The system in general let you walk in 4 or 8 directions and with the diagonal combat system, you could fire in all 8 directions even though you had just 4 facing directions. MultiPose let you have 8 directional facing but prevented directional combat IF you had the sprites set to 4 directions. I fixed that widdle bug. While I was add it, I shortened the code after separating the damage display section from the main update method as its own separate module. It made both the MultiPose and the Paperdoll scripts smaller.
What what what (scratches head). What am I missing?
Well, making the character be able to jump over missiles is out of the question. Can you jump over a bullet? I mean, only if you are NEO.... So, no. No jumping over bullets. Over landmines and logs and even enemies... sure. NO missiles.
Hrm... Guess that's for now. I need to calculate the number of changes and change my version number and include these changes into a revised help file.
I screwed up with a pair of shortcuts in my Spriteset section and didn't properly eradicate exploding rounds. They just blow up and blow up and blow up.... Man, it was AWESOME!!! IF I ONLY ADDED PARTICLE EFFECTS TO THE EXPLOSIONS!!! Actually, I think I can. In any case, I fixed that bug.
I spent a little time getting the hero to jump and bring their sword down to deliver a serious blow to the enemy. Yes, boys and girls! Dragoon Jump is Here! However, only for selected weapons and you better hope you're fast enough to start the attack while in mid air. It's a 'player only' feature.
I learned that my 'MultiPose Charactersets' patch interfered with the diagonal combat system, regarding certain conditions. The system in general let you walk in 4 or 8 directions and with the diagonal combat system, you could fire in all 8 directions even though you had just 4 facing directions. MultiPose let you have 8 directional facing but prevented directional combat IF you had the sprites set to 4 directions. I fixed that widdle bug. While I was add it, I shortened the code after separating the damage display section from the main update method as its own separate module. It made both the MultiPose and the Paperdoll scripts smaller.
What what what (scratches head). What am I missing?
Well, making the character be able to jump over missiles is out of the question. Can you jump over a bullet? I mean, only if you are NEO.... So, no. No jumping over bullets. Over landmines and logs and even enemies... sure. NO missiles.
Hrm... Guess that's for now. I need to calculate the number of changes and change my version number and include these changes into a revised help file.