08-25-2012, 08:59 PM
(08-25-2012, 10:57 AM)kyonides Wrote: The thing is that it is the hardest thing to do since people may use many different battle systems nowadays and I am not used to this kind of scripts anyway.
Yep, I kinda did something like that with MrMo's ABS. Ya see, it can work with the default battlesystem too. Since my ABS lets you drop off party members, I had to come up with a way for it to track who was dropped off before entering your default batlesystem, and re-track them after exiting. It's basically handled in the Scene_Map 'call_battle' system and in the appropriate routines in Scene_Battle.
Still working on the rope/grapnel hook system, and it's calculating and drawing the climbable graphics just right. I had a problem with passables for the ends. Dumb passables. I could walk off the edge of a map cliff and show up behind a ledge!!! Had to fix that last night.