09-06-2012, 03:50 AM
Nice. Guess we all need a break from our projects every once and a while. I just play a little 'Elder Scrolls'...
Still working on the GUTS of the ABS after studying both Near Fantastica's and MrMo's ABS, but I just discovered something. I guess it kind of makes sense, but the skill casting routines for the player, they left out the skill scopes for 'One Ally' and 'All Allies', basically rewiring it for player only skills. So if you made one of these, it would only work on the player. However, the same thing happened in Near's SBABS.... and that has party members! What? He left out ally-affecting skills and he had allies? Seriously? He treated them like cannon fodder? Yeah, you could make a range skill, but they were left out in general. Meh, the skill system is getting a full rewrite anyway.
There's that and streamlining the animated character system I gotta re-write. Gotta hand it to MrMo for making a simple but usable startoff one. STILL... gonna redo it my way later.