09-10-2012, 03:26 AM
I think you lost me. Could you show me a few screencaps or a video of that in action?
The Common Event Library (being referred to from here on out as CEL) will include a script that it's going to pretty much need. It features a few calls in which the common events are going to (possibly) make heavy use of, along with new variables for the message system to make them as dynamic as possible.
When I took a screenshot this morning, I forgot to comment on the calls.
Allow me to explain:
cel_arguments_set(any number of arguments) allows devs to set up the arguments which would later be passed onto the one of the common events I made in the Common Event Library. In this case, we're going with the Item Received example. The first argument being passed here is the Item ID, whereas a second (and optional) argument that is being passed is the amount.
The common event being called is actually pretty complex compared to the standard fare, but that's due to me wanting to make this customizable (Touchfuzzy, Robin, Lowell/Twilight, and I had a bit of a discussion over at chat on the pluralisation of item names), dynamic, and consistent.
And here's the result of it. Please note the es suffix.
That's what I have got to show so far. I still have many more of these to work on, some of which will be as equally complex if not more so.
Edit: I will try to make some comments stand out a little more, but it sucks that I can't use the special characters.
* * * * *
Here's a bit of progress I've done so far. I even changed up the plans. It's going to also somewhat explain how this is going to work.The Common Event Library (being referred to from here on out as CEL) will include a script that it's going to pretty much need. It features a few calls in which the common events are going to (possibly) make heavy use of, along with new variables for the message system to make them as dynamic as possible.
When I took a screenshot this morning, I forgot to comment on the calls.
Allow me to explain:
cel_arguments_set(any number of arguments) allows devs to set up the arguments which would later be passed onto the one of the common events I made in the Common Event Library. In this case, we're going with the Item Received example. The first argument being passed here is the Item ID, whereas a second (and optional) argument that is being passed is the amount.
The common event being called is actually pretty complex compared to the standard fare, but that's due to me wanting to make this customizable (Touchfuzzy, Robin, Lowell/Twilight, and I had a bit of a discussion over at chat on the pluralisation of item names), dynamic, and consistent.
And here's the result of it. Please note the es suffix.
That's what I have got to show so far. I still have many more of these to work on, some of which will be as equally complex if not more so.
Edit: I will try to make some comments stand out a little more, but it sucks that I can't use the special characters.