09-14-2012, 10:14 PM
I have a problem with the heightmaps.. When I make a 45 degree slope (a heightmap fading from black to white) it appears fine, but if I were to make a more complicated heightmap for a map tile (using the 32x32x32 slope as the height-pallet) then more often than not, the heights of the heightmap do NOT match the sprite height..
I just wanted to know if this bug could be fixed in future updates (or if you could release a height-pallet to use for correct pixel height)
Also, I'm still finding that H-Mode7 will display textures at 1px lower than it should (meaning the bottom pixel of any sprite is never seen) and there still appears to be some clipping of texture edges when rotating.
Can you make a command in the DLL to activate a specific map tile with a script call? (eg. change it from a flat surface to a height-mapped tile)
Something like $Game_system.HM7.Show_tile("Texture_136.png")
I'm finding it hard to see how you create a HM7 embossed tile in the script.. Is it even possible to do with a script call?
I just wanted to know if this bug could be fixed in future updates (or if you could release a height-pallet to use for correct pixel height)
Also, I'm still finding that H-Mode7 will display textures at 1px lower than it should (meaning the bottom pixel of any sprite is never seen) and there still appears to be some clipping of texture edges when rotating.
Can you make a command in the DLL to activate a specific map tile with a script call? (eg. change it from a flat surface to a height-mapped tile)
Something like $Game_system.HM7.Show_tile("Texture_136.png")
I'm finding it hard to see how you create a HM7 embossed tile in the script.. Is it even possible to do with a script call?