09-18-2012, 03:28 AM
I had to streamline the player control section of my ABS. Pixelmovement kinda takes a lot of code. But after working it out, I added a cool 'Confused' state to the player. So while he's confused, the player character may move at random directions while the move keys are pressed. Easy enough for regular tile-to-tile movement. But I had to work out a kind of delay timer for pixel movement as the movement system is more sensitive.