10-16-2012, 11:39 PM
Hey! It's the resident werewolf giving another Lycan ABS Update, calling in from work. Yep, I've been called in to work today....
I did some work before I was called in, and managed to add a 'command call' system to my new Action Battle System similar to what I did with MrMo's ABS Ultimate. That means, I can make script calls to a particular enemy event and make it move about and attack how I program it to respond. It can perform detection calls, read its HP and SP points and force it to do attacks. Not many beginners can use this system, but someone intrepid could craft an intelligent AI system for an enemy boss with this.
I also added a revised version of Dalissa's Battlecry code, one that is a bit cleaner than the original I crafted. I haven't added random calls... or maybe just 'AS YET' added randomness.... but it's in there. Now, your characters can cry out when killed, when hit and/or when performing a melee, missile, skill or item attack.
Not much left to add before a demo (I hope). BUT... I need to get some cool graphics and haunted midis for a Halloween release (if I can get it done before Halloween).
I did some work before I was called in, and managed to add a 'command call' system to my new Action Battle System similar to what I did with MrMo's ABS Ultimate. That means, I can make script calls to a particular enemy event and make it move about and attack how I program it to respond. It can perform detection calls, read its HP and SP points and force it to do attacks. Not many beginners can use this system, but someone intrepid could craft an intelligent AI system for an enemy boss with this.
I also added a revised version of Dalissa's Battlecry code, one that is a bit cleaner than the original I crafted. I haven't added random calls... or maybe just 'AS YET' added randomness.... but it's in there. Now, your characters can cry out when killed, when hit and/or when performing a melee, missile, skill or item attack.
Not much left to add before a demo (I hope). BUT... I need to get some cool graphics and haunted midis for a Halloween release (if I can get it done before Halloween).