11-01-2012, 06:30 AM
(This post was last modified: 01-02-2025, 02:50 AM by DerVVulfman.)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
Version: 13.1
Introduction
Rather large, the intent was to create an alternative to the ABS by MrMo or the Squad Based Battlesystem originally crafted by Near Fantastica. While incorporating the movement control systems, it has since branched away and became its own entity.
Features
- One kickin' ABS with explosive missiles, be it from a firearm, a spell or a thrown item. Even boomerangs and spreadshot.
- Go ballistic with landmines and set explosives
- Companions that follow you and can be controlled by either keyboard or a custom dialog system.
- Limit companion responses and make pets.
- Enemy drops or enemy corpse systems
- Enhanced enemy detection and observation system (may require additional scripts)
- Actual Map-Wrap! Not many ABSs have an actual built-in map wrapping system.
- Use the mouse to move and attack with an optional, compatible mouse system
- Pixelmovement for the lead actor character! All other events are still tile-based event controlled.
- 8-Directional! And if using pixelmovement, the diagonals are adjusted.
- Enhanced movement systems: sneaking, dashing and jumping
- Three config pages, subdivided into general, weapons and stuff, and companions... for designers convenience.
Screenshots
(Click Me to View)
The Demos
Story 1
(>CLICK<)
= AND... With the forum exclusive* PAPERDOLL System =
(>CLICK<)
* Exclusive to House Slashers and Save-Point
(>CLICK<)
= AND... With the forum exclusive* PAPERDOLL System =
(>CLICK<)
* Exclusive to House Slashers and Save-Point
Story 2
(>CLICK<)
= AND... With the forum exclusive* PAPERDOLL System = (Currently set to Pixelmovement)
(>CLICK<)
* Exclusive to House Slashers and Save-Point
(>CLICK<)
= AND... With the forum exclusive* PAPERDOLL System = (Currently set to Pixelmovement)
(>CLICK<)
* Exclusive to House Slashers and Save-Point
Instructions
Plenty... I have a .chm help file in the demo package. Some people may experience an issue with it not delivering the text. This would be due to the 'CHM coming from another computer', requiring you to unblock it / Trusting the Source in preferences and so on.
FAQ
Meh. I tried to have it ready FOR halloween, not after. Enjoy the ride.
Compatibility
An RPGMaker XP script. Compatability with other systems not tested.
Credits and Thanks
In the help file and in the demo itself.
Terms and Conditions
Free for use, even in commercial games. Music courtesy of Charles Bernstein for Story 1. Music by Ennio Morricone for Story 2.