11-01-2012, 08:34 AM
I have a question...
Quote: A heightmap is a greyscale picture that contains heights data for each pixel.With this, is there a way to change the heightmap variable from 1-32 to something like 1-96? meaning that the heighmap has a larger vertical scale? (For mountains and things that actually obscure areas until you go over those mountains...
Black areas mean no height offset, whereas white areas mean a maximum height offset.
The maximum height offset has a fixed value of 32 pixels, so a tile with
an entirely white heightmap will be rendered as a cube.
- ground heightmap
You can associate a heightmap to a RMXP map (optionnal) that will be
used to add an embossing effect independently to the 3-layers tiles.
The heightmap is automatically stretched to the dimensions of the RMXP map, by using a linear interpolation.
Ground heightmaps files, named "Heightmap_XXX" (XXX representing an
identification number), shall be placed in the "Pictures" folder.
- tiles heightmaps
They are gathered into a set similar to the map tileset. A
"heightmapset", named "[tileset name]_Hmap" and placed in the "Tilesets"
folder, is mandatory for each tileset used in a HM7 map.
- autotiles heightmaps
It is the same system here. A heightmap that corresponds graphically to
the autotile file, named "[autotile name]_Hmap", can be placed in the
"Autotiles" folder (it's optionnal).
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