11-08-2012, 04:27 AM
I now proudly present the first
BUMP!
to Version 1.2
BUMP!
to Version 1.2
First, I added a small command called cutscene_enabled that allows you to turn off the ABS system, deactivate the sneak and dash systems, and disabled the player from jumping all in one shot. Likewise, you can use it to turn all four systems back on too.
But secondly, a minor rewrite to the RPG::Sprite system was done which allows this ABS system to function within the same project as Charlie Fleed's Final Fantasy-like CTB v 3.2. I cannot say that this system will work with every battlesystem, with or without any aid. I do know it does not functionwith Cogwheel's RTAB system, but it does function just fine with Charlie Fleed's. There maybe an issue between a single common event in his demo and the use of pixelmovement, but that is all.