11-23-2012, 06:13 AM
Time for a
BUMP!
to Version 1.5
BUMP!
to Version 1.5
I've been working on a new system that co-exists with The Lycan ABS, but while working on it I did some additional cleanup and a few bug fixes here and there.
First off, I reworked the three classes: Game_Character, Game_Player and Sprite_Character and, for lack of a better explanation, I SDK-ed them. I replaced and rewrote the update methods with those from the RMXP SDK and tweaked them out for the ABS. On the plus side, you still do NOT need the RMXP SDK as MrMo's ABS did. Also, it makes it easier to write new methods and attach them to my system.
After that, I did a little touch-up to both the DASH and SNEAK systems. A little bit of streamlining. Not much. But cleaner code.
And I discovered and fixed a strange anomaly where enemies set to use the default view range system built into the ABS (and not use Near Fantastica's View Range script) would be able to attack and HIT the player regardless of distance. The player could be 10 tiles away from an enemy and it said he was right next to the target! Wierdness.... but repaired.
Oh, and I did add more aesthetic content to the demo, be it more work on the credits, ambient sound effects here and there, and instructions from NPCs while you talk to them.
Remember: I'm using RMXP v 1.04e, the newest version. If using an earlier version, just replace the Game.Exe in my demo and alter the Game.Ini to use your older .dll under the 'Library' heading.