02-05-2013, 05:56 PM
I just discovered the bug. My bad. It was a case of me NOT resetting the item window as the current 'active' window. Without it being active, the system just fell asleep. Along with that, I reset the item window's index back to '0', so the cursor moves back to the top of the screen. This would ensure that no error would occur if the item list shrinks in size forcing the cursor to be in a position that no longer exists.
Pressing [Esc] can turn off the merging process whether you are in the USE/COMBINE window or the actual 2nd item selection window.
I wouldn't wish to make both item selections to occur in the same window. That could force a full rewrite of the item window class as well as the scene code and could confuse the player.
In any case, you can now hit ESC in the ITEM/COMBINE window too, and the item window now refreshes and becomes active properly. I don't have a popup saying 'NEW ITEM: HAMBURGER' if you combine bread with ground beef or anything. But the result will show in the refreshed item list.
It does sound neat that you can combine a POISON item with a Bronze knife to make a Bronze Poison Knife weapon, eh? Didn't think of that, did you?
Pressing [Esc] can turn off the merging process whether you are in the USE/COMBINE window or the actual 2nd item selection window.
I wouldn't wish to make both item selections to occur in the same window. That could force a full rewrite of the item window class as well as the scene code and could confuse the player.
In any case, you can now hit ESC in the ITEM/COMBINE window too, and the item window now refreshes and becomes active properly. I don't have a popup saying 'NEW ITEM: HAMBURGER' if you combine bread with ground beef or anything. But the result will show in the refreshed item list.
It does sound neat that you can combine a POISON item with a Bronze knife to make a Bronze Poison Knife weapon, eh? Didn't think of that, did you?