02-21-2013, 04:24 AM
Woof... Adding all necessary features for my game's engine is taking time, but I'm nearly done with basic installation. The hard part is ensuring that all 'Scene' based menus work with my custom menu system that is actually hardwired into Scene_Map itself. In other words, everything runs in the map, even crafting and quest logs.... no pausing Right now, I adapted MicKo's Skill Tree to my game. But I still have a monster log and inventory containers feature to add. Fun fun fun.
But after that, customizing it all since the screens are in a 'default' menu appearance.
But after that, customizing it all since the screens are in a 'default' menu appearance.