04-05-2013, 03:19 AM
Hahah! I was waiting for you to notice the clipped corners! I remembered you having trouble with my previous version so I just knew you would want to take a look at the system. And insofar as the wooden ship running along the trees, that... I forgot to set the priorities of the trees and mountains to 3 So they would be drawn over the ship. My bad... but it isn't a vehicles flaw, just a tileset boo-boo.
Insofar as the boat in the ice cave. Yep, that one is a given. But what else is a given is that the ship has no working terrain tags to follow and it will not function properly in that map. It is also the duplicated 'canoe' that my error message system warned about. I intentionally left it in so users can see what happens when you goof up.
But... the spritesheet error? That is odd indeed. I thoroughly checked the reset systems, even attempting to bring up the F12 bug problem. And after reading your notice, I attempted to recreate your bug. Whether entering a HQ from the vehicle itself, or gaining access to the chest, I was not able to recreate the error you described.
Insofar as the boat in the ice cave. Yep, that one is a given. But what else is a given is that the ship has no working terrain tags to follow and it will not function properly in that map. It is also the duplicated 'canoe' that my error message system warned about. I intentionally left it in so users can see what happens when you goof up.
But... the spritesheet error? That is odd indeed. I thoroughly checked the reset systems, even attempting to bring up the F12 bug problem. And after reading your notice, I attempted to recreate your bug. Whether entering a HQ from the vehicle itself, or gaining access to the chest, I was not able to recreate the error you described.