06-03-2013, 12:23 AM
Whoops. My bad as far as the HUD. An older version had a switch. I took that vulnerability out.
You can make the hud appear and turn on with the script call of $scene.hud_show. And you can hide it with $scene.hud_hide. This is for the game developer to ensure that the hud is on the screen, or removed from the screen for cutscenes and the like.
By default, you're correct that the configurable HUD toggle is disabled at the start. But you can use a script call that enables hud toggling with this:
Once you run this, you can use the 'E' key (or whatever you have the HUD key set, to turn the hud on and off. And this script call....
Will again, turn the hud toggling off.
Now about the player freezing.
Sorry, dude. Apparently, there IS a limit to how fast the enemy can refresh with the frequency rate. Enemy Frequency rates can only go up to 6. BUT, you may find that frequency 6 is plenty fast. Not even Frequency 7.
Yep, that means...
You can make the hud appear and turn on with the script call of $scene.hud_show. And you can hide it with $scene.hud_hide. This is for the game developer to ensure that the hud is on the screen, or removed from the screen for cutscenes and the like.
By default, you're correct that the configurable HUD toggle is disabled at the start. But you can use a script call that enables hud toggling with this:
Code:
$script: $game_system.
: : lycan_hud_toggle_bool = true
Code:
$script: $game_system.
: : lycan_hud_toggle_bool = false
Now about the player freezing.
Sorry, dude. Apparently, there IS a limit to how fast the enemy can refresh with the frequency rate. Enemy Frequency rates can only go up to 6. BUT, you may find that frequency 6 is plenty fast. Not even Frequency 7.
Yep, that means...
Code:
@enemies[event.id].frequency = minmax(freq.to_i, 1, 6)