06-05-2013, 03:47 AM
Over impassible events, no. Over impassable terrains? Yes.
And as to that script call? OH, FOR PITY SAKE!!!!!
Stuupid... STOOPID ... S T U P I D !!! Okay, line 4431 needs replacing. My next bump and version number will include this fix.
The Help File - Configuring the System - Typical Control - Miscellaneous Value Wrote:PASS_TAGS = array
This ABS allows you to shoot missiles across normally impassible terrains. These terrain are indicated by terrain tag that are entered within the array set here. The most common terrain would be for water, though other terrains may be blocked which you may want missiles to travel across.
And as to that script call? OH, FOR PITY SAKE!!!!!
Code:
def companion_move_route(actor_id, destination_x,destination_y)