06-06-2013, 03:26 AM
Ooof. Did I forget about status effects on Enemies? Pretty sure I had them affected, but I could be wrong.
Creating an attack effect that doesn't affect the good guys, but the enemies alone? Interesting option. Pardon the Anime/Manga/Japanese Novel reference, but that would be like Lina Inverse (The Slayers) being able to cast the Dragon Slave as she is shielded from the cataclysmic effects herself. As the books themselves state. Usually, it's an everyone or no one effect thingie. For it to hit enemies, it should hit ... whoever. :P I may look into that.
Making an area of effect skill in front of the player rather than surrounding the caster himself isn't hard. Just consider making an explosive range skill without having an actual missile graphic. If no one SEES the missile, that should work just fine. I've been having fun with a particle effect add-on so my custom magic spells use particle effects for the missile shot alone.
And the questions are not a bother, but a reassurance that there is interest. And as you find issues, those issues can be trampled and the system will grow.
Creating an attack effect that doesn't affect the good guys, but the enemies alone? Interesting option. Pardon the Anime/Manga/Japanese Novel reference, but that would be like Lina Inverse (The Slayers) being able to cast the Dragon Slave as she is shielded from the cataclysmic effects herself. As the books themselves state. Usually, it's an everyone or no one effect thingie. For it to hit enemies, it should hit ... whoever. :P I may look into that.
Making an area of effect skill in front of the player rather than surrounding the caster himself isn't hard. Just consider making an explosive range skill without having an actual missile graphic. If no one SEES the missile, that should work just fine. I've been having fun with a particle effect add-on so my custom magic spells use particle effects for the missile shot alone.
And the questions are not a bother, but a reassurance that there is interest. And as you find issues, those issues can be trampled and the system will grow.