07-29-2013, 12:21 AM
I used the following script command in an event with a player-touch trigger:
That'll do it. For more control, you can set up a conditional block that ensures the player/vehicle is only facing one direction (like the port or shore).
Code:
$game_player.vehicle_disembark
That'll do it. For more control, you can set up a conditional block that ensures the player/vehicle is only facing one direction (like the port or shore).