09-28-2013, 03:19 AM
(09-28-2013, 12:27 AM)MechanicalPen Wrote: I mean from converting to the tileid array (I'm assuming) to a .rxdata file. I don't have to do that if I build the editor in engine.I guess you mean to read the map's data table (the 3 layered tile_id table). Reading it in-game is okay and has been done in various things like minimap scripts.. You may even use the .clone command if you want (useful for older Mode7 systems). Making a map editor that runs within your project may sound weird, but now I'm intrigued. Changes may take effect immediately if you directly change the map's data table as you're running your project, but don't quote me on that. There is a 'need_refresh' command in Game_Map, but it only refreshes events.