10-07-2013, 02:59 PM
I don't foresee him allowing flat events on a different altitude any time soon.
As MCG explained it either earlier in this thread or in another thread., the Heightmode is just that, he got it to utilize a displacement map on top of a bit map, much like displacement mapping in 3ds max, with one exception, it's still a flat plane. The sprite of event has no mesh information, neither does the map from what i understand, so a flat event, would still conform to the displacement of the map, generating either a tileset height field or a heightfield from the map. However, with some clever texturing, and camera placement, you can generate the illusion of a bridge, even having other events make your character disappear on one side of a bridge or tunnel and come back once it has moved you to the other side. For another version of flat bridges and such, you might want to look at MCG's Isometric Engine.
I hope this helps explain things clearer
As MCG explained it either earlier in this thread or in another thread., the Heightmode is just that, he got it to utilize a displacement map on top of a bit map, much like displacement mapping in 3ds max, with one exception, it's still a flat plane. The sprite of event has no mesh information, neither does the map from what i understand, so a flat event, would still conform to the displacement of the map, generating either a tileset height field or a heightfield from the map. However, with some clever texturing, and camera placement, you can generate the illusion of a bridge, even having other events make your character disappear on one side of a bridge or tunnel and come back once it has moved you to the other side. For another version of flat bridges and such, you might want to look at MCG's Isometric Engine.
I hope this helps explain things clearer
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