11-26-2013, 04:57 AM
If there is, you'd have to keep records of every value in action or change. Tracking something down like this is hell. It drives me nuts.
But it makes me wonder why 'battle end' doesn't occur when all enemies, simulated or otherwise, are dead. Is something different about simulation enemies that don't register as being dead like regular ones?
But it makes me wonder why 'battle end' doesn't occur when all enemies, simulated or otherwise, are dead. Is something different about simulation enemies that don't register as being dead like regular ones?