02-12-2014, 04:41 AM
Can you adjust the halftones to your liking? I like the 2nd variant. Um... sux for your netbook though. As to the 3rd variant, you could use it for 'flashbacks in black n white'.
Been a while since I discussed the charactersets for my game's paperdoll system. Turns out that I needed more space between frames so weapons could extend a bit further. But EEP... that's a lot of charsets as I had a couple dozen eye sets, dozens of hair styles, and so on. There is that AND the fact the charactersets are custom ones with over 140 frames in each file.
Instead of manually editing every single file, and thus risking mis-aligned frames, I've been working on a script to read and adjust each characterset. It reads the image, spaces each character by blitting them in order, and then saving the resulting image. So far, it does that AND retains the alpha channel. I could use it right now, and just replace the hardwired filename I have in the current script.
Been a while since I discussed the charactersets for my game's paperdoll system. Turns out that I needed more space between frames so weapons could extend a bit further. But EEP... that's a lot of charsets as I had a couple dozen eye sets, dozens of hair styles, and so on. There is that AND the fact the charactersets are custom ones with over 140 frames in each file.
Instead of manually editing every single file, and thus risking mis-aligned frames, I've been working on a script to read and adjust each characterset. It reads the image, spaces each character by blitting them in order, and then saving the resulting image. So far, it does that AND retains the alpha channel. I could use it right now, and just replace the hardwired filename I have in the current script.