02-16-2014, 01:37 AM
Okay so, I don't think I need a screen-cap to make my point. Using Mode07, I am creating maps with multiple layers of height, so far, provided
I pay careful attention to the tile-set and tile placement, my problem is with what happens when the player steps on an elevated tile. The player himself moves up, but the camera stays pointed at the same place. I am not sure but I don't think there's a "camera" formally, but there is some kind of alignment or projection between the created map and the display, that enables the zooming and rotation that this code gives. Is there anyway to make the camera, or whatever it is centered on the player, regardless of the level of terrain he is standing on? Or would that require the camera to be 3 dimensional (that's assuming that this script is working with what is originally mean to be a 2D display).
My best guess says I'd have to alter code somewhere that effects what the sprite does when it contacts an H-mapped tile, and how the display is shown...
Sorry for my wordiness.
I pay careful attention to the tile-set and tile placement, my problem is with what happens when the player steps on an elevated tile. The player himself moves up, but the camera stays pointed at the same place. I am not sure but I don't think there's a "camera" formally, but there is some kind of alignment or projection between the created map and the display, that enables the zooming and rotation that this code gives. Is there anyway to make the camera, or whatever it is centered on the player, regardless of the level of terrain he is standing on? Or would that require the camera to be 3 dimensional (that's assuming that this script is working with what is originally mean to be a 2D display).
My best guess says I'd have to alter code somewhere that effects what the sprite does when it contacts an H-mapped tile, and how the display is shown...
Sorry for my wordiness.