05-17-2014, 04:07 AM
My resolution system is nearly complete! So far it....
What it does not have is...
So, I'm on the lookout for (1) a system to tie Alt+Enter to my own resolution switching call and (2) how to get the end user's bits-per-pixel.
- Uses no outside .dll files
- Has commands to alter the resolution while in-game
- Has commands to switch between fullscreen and windowed in-game
- In-game commands has no problem changing resolutions in full-screen
- Currently has Alt+Enter 100% disabled
What it does not have is...
- Use the Alt+Enter function to switch between full and windowed modes
- Detect if the player (you) have a display in 16-bit (High Color) or 32-bit (TrueColor)
So, I'm on the lookout for (1) a system to tie Alt+Enter to my own resolution switching call and (2) how to get the end user's bits-per-pixel.

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)