Want some visual spice in your game, look here for new add ons.
Video Enhancements: A-M
Actor Battler Graphics
by DerVVulfman (March 1st, 2008)
This system permits you to include 'Actor Battler' graphics that were not included in the RPGMaker VX system. This script mimics many of the lostfeatures, and includes a new one: Actor Battler Centering.
Additional Bitmap Methods
by untra (May 5, 2010)
This is a set of additional methods that can be applied to desired bitmaps by scripters to make interesting things happen to them. Most of them are irreversible, but I intend to change this in the future so that the effects are not only reversible, but also so that they can be applied to the course of entire viewports, or the whole screen so as to make unique transitions or screen effects.
Ah-sung's Paperdoll
by DerVVulfman (March 4, 2023)
This system allows you to render the player and party character sprites with their gear visibly rendered. The resources for the gear may be stored within a custom folder, and may comprise of weapons, clothing or armor, and even alternate body components for the ingenious.
Animated Tileset
by kingartur2 (January 24, 2010)
It allows of the whole tileset make animate.
Animation Bug Fixed
by Woratana (May 22nd, 2008)
I'm not sure how many people noticed that... when you show animation on character, and you move in the map that bigger than 17 x 13 which cause map to scroll. The animation will move with the screen, instead of stay on character.
So I scripted this one to fixed it.
Animation: Ground
Kain Nobel (January 11, 2012)
I had made a series of Quake spells and realized that RMXP always plays the animation on top of the target. With the effect of the ground splitting, it needed to be underneath the target instead of on the target's face, so I whipped up this script real quick to remedy that!
Animations
by Trickster ()
This is a fairly simple script that allows you to display an animation at any (x,y) instead of at an event or the player. This means no more blank events just to be used for the show animation event command. If used correctly you can have a smoke effect to chimneys, etc.
Ar Tonelico CBS Add-ON: Atelier Series Battle Camera
MGC (June 5, 2011)
This system is a visual enhancement for Kread-EX's Ar Tonelico CBS v 1.1 that adds a dynamic camera and a mode7 styled background. The gameplay isn't modified.
Arevulopapo's Particle Engine for RPGMaker VX (Ace)
PK8 (May 10, 2012)
This script lets you create particle effects for your game. Particles are integrated into 'Spriteset_Map', so they can be displayed over/under an event.
Arrow-Type Selection Cursor
by ParaDog
Posted by DerVVulfman (Jun 9, 2008)
This system allows you to use custom cursor graphics in place of the default rectangular highlight in the menus.
Arrow-Type Selection Cursor - Animated Cursor
by ParaDog
Posted by DerVVulfman (February 7, 2008)
This system is an add-on to the 'Arrow-Type Selection Cursor' by ParaDog, effectively making the Arrow Cursor to be animated.
Auto-Repeat Animation
by Woratana (May 22nd, 2008)
This is a little snippet that will allow you to set repeat animation on character in map. Repeat animation will show again and again after the last animation in that character finished.
Auto Tone
by PK8 (Feb 25, 2008)
A couple of weeks ago, I was bored. So bored to the point where I thought up of this script which I'm sure anyone who reads this will question its usefulness. *ahem* On with my bad attempt to convince you to install this script!
Autoscrolling Panoramas
by RPG Advocate (unknown date)
This script adds support for scrolling panoramas. The panorama can be scrolled simultaneously in both the horizontal and vertical directions and works for panoramas of any size.
The AVI Player
by DerVVulfman (January 25, 2009)
This system can play .avi files with little to no flicker on playback for both RPGMaker XP and RPGMaker VX projects. And as far as playback in both fullscreen and window modes? No problem. This system works in both modes. The system will not, nor does not need, to change the window to fullscreen in order to play any .avi file.
Azor_BackTag
AzorMachine (12-27-2010)
With this script, if the battle starts when the player is above a tile with a Terrain Tag diferent than 0, the battle background will be modified. Perfect for World Maps.
Battle Animation Flip Control
by DerVVulfman (March 15, 2007)
This script is used to reverse battle animations, whether on the field or in a custom battlesystem. On the field, you can control the flipping ability by setting the Game_temp.animation_flip to the proper value (see below). However, the system is also designed to 'automatically' flip 'battle animations' based on the 'Enemy' or 'Actor' performing the animation.
Battlebacks VX
by DerVVulfman (March 12th, 2008)
This system reintroduces the use of 'Battleback' graphics into your projects, something that was sadly lacking in tbe RPGMaker VX system.
Battler Sprite Addons
by Kain Nobel (September 17, 2009)
Adds on additional properties from the Sprite class to battler sprites which weren't included before such as Angle, Tone, Color, Mirror, Zoom_X and Zoom_Y.
Battler State Graphics
by DerVVulfman (June 22nd, 2008)
This system permits you to change the battler graphics for your actors or enemies based on their current 'highest-priority' status effect. By use of this script, the graphics for your battlers can change if poisoned, if stunned, or other likewise conditions.
Bitmap Number
Taylor (April 13, 2011)
A thing that has always bothered me is coming across a nice font, only to find that the kerning for numbers is inconsistent. It really bothers me as such to see the play-time or similar jump about when a 1 appears. This script allows you to use an image for numbers (potentially) wherever you please.
Bounce Window
Soulpour777 (March 27, 2014)
Creates a bouncing effect on your windows. It would bounce except if its a message.
Breath Effect
LiTTleDRAgo (May 16, 2017)
This script makes the player look like breathing when idle.
Brenda's Visual Battlers
by DerVVulfman (July 29, 2007)
This system is designed to allow you, the programmer, to have battlers be able to change their appearance based on the weapons or gear being worn.
Calypso Battle-Tint Control
DerVVulfman (June 6, 2012)
Ever want your battleback screens to have a darkened tint for a specific fight? Are you using a day/night system, but your battlesystem screens way to dark to see? This system gives you control over the battle system's tinting, let alone tints the system even before the transition ever starts.
ChangeBattleBack VX
by kyonides (October 23, 2023)
By default, VX has no direct way to let you change the battle background or floor during gameplay.
But don't worry about it! I've got the right solution to your graphical issues.
It's very easy to use it indeed.
Change or Zoom Character Graphic XP VX
kyonides (March 3, 2010)
Change any hero's graphic and keep it saved in a variable so he or she can go back to normal (script call based).
Change Character Opacity in frames
by PK8 (May 13th, 2009)
Tired of changing a character sprite's opacity the hard way (wait frame, change, repeat)? This script allows developers to change the opacity of a character sprite in a certain number of frames.
Change Picture Properties in Frames
PK8 (April 12, 2012)
This script lets you change specific properties of Game Pictures in frames. This is a lot different from the Move Picture command in which you get to edit specific properties of the picture.
Change Window Properties in Frames
PK8 (April 30, 2012)
This script lets you change specific properties of Window_Base in frames.
Change Windowskin
PK8 (May 4, 2012)
It's a quick snippet written to allow end-users to change the windowskin. The only difference this script has compared to others is the variable names.
Character Transitions (More eye-candy !)
by Rataime (May 16th, 2007)
Until today, when you wanted to change your character's graphics or making here disappear, the options weren't numerous : you could change them abruptly, or try to fade them. On the other side, you could use transitions from scene to scene the way you wanted to. But today I'm introducing a brand new way to animate your characters, the character transitions!
Cheap Faces
by DerVVulfman (November 27th, 2011)
This adds faces to your actors as you define in a configuration section. You can also turn on/off the ability to show these faces in your menus (except the save/load screen) rather than the charactersets.
Collapse Blend/Color/Duration
by PK8 (November 18, 2009)
Game makers get to set up the collapse effect's colour, duration and blend type.
Command Windows Animated Text
by Selwyn (April 9th, 2006)
This script makes the text in command windows move to the right when it's selected.
Composite Windowskins
PK8 (May 4, 2012)
This script lets end-users mesh together parts from various windowskins into one entirely new windowskin.
Cursor Script
by Selwyn (April 9th, 2006)
This allows to show a cursor with or without the highlight box. (if you don't want to show the highlight box, remove it from you windowskin)
Destination Cursor
SoulPour777 (December 31, 2015)
Plugins that adds spice to the visuals of the overall game.
Destruction Engine
by Rataime
Posted by DerVVulfman (Feb 25, 2008)
This script allows you to hack, slash, chop and tear apart event sprites on your screen.
Djigital Aura
DerVVulfman (September 23, 2016)
This script grants the ability to generate an aura effect for map events, whether drawn behind or atop the graphic itself. Along with that, this script also includes a feature to render pre-defined text messages above the event.
Drago Iconset Loader
LiTTleDRAgo (May 17, 2017)
Tired with cluttered Icon graphics in RMXP?
This script makes the game load icon graphics from VX / VXA iconset.
Draw Text
by Trickster ()
An Little addon for any bitmap that allows you to draw wrapped text or formatted text it automatically wraps to the next line if the text is too long to fit on the line.
Drawing a Gradient Bar
by RPG Advocate (unknown date)
This script is a skeleton script that can be used in any window. It draws a bar of the specified length with a gradient starting at the color specified by gradient_red_start, gradient_green_start, and gradient_blue_start and ending at the colors specified by gradient_red_end, gradient_green_end, and gradient_blue_end.
Easy Battle Back Stretching
by Trickster ()
A Simple Plug and Play script that stretches all battlebacks to fit the whole screen (640 by 480 pixels). Also allows you to have 640 by 480 sized battlebacks.
Enemy Battler Hue Animation
SoulPour777 (March 15, 2014)
Creates individual hue animations for Enemy Battlers.
Extra Movement Frames
by Modern Algebra / Posted by Stone (March 11th, 2008)
What does it do?
It lets you use rmxp type charsets in vx, all the instructions are in the script! It actually lets you customize the amount of frames for each image. So you could have 3 like vx, 4 like xp, or more.
FadingSprite
by kyonides (January 5, 2023)
Have you ever needed a script that could let you make your sprite appear and disappear at regular intervals without forcing you to learn how to code?
Today gotta be your lucky day then!
Font & Bitmap Expansion
by Ramiro (March 7, 2010)
This script adds new features to the bitmap and font classes for both RPGMaker XP and RPGMaker VX.
FontZ
by DerVVulfman (March 5, 2013)
This little add-on is yet another supplemental script you can find that lets people add the classic outline and shadow font effects. Along with those, it also allows you to have underlined text and text that has a strikethru line
FPLE Camera Height
DerVVulfman (January 22, 2016)
Designed solely for MGC's (MGCaladtogel's) FPLE Version 1.5 system, this add-on gives the game designer the ability to raise or lower the apparent camera height while within a labyrinth map.
Full Screen Toggle
by Mr Wiggles
Edited and posted by Helladen (June 9, 2010)
This is a script used to toggle full-screen or windowed mode once. After you save the game it will not appear again. You can change this in the configuration, but I think it is a good idea, because it gets annoying clicking the option over and over again.
Geometry Module
by Trickster ()
This is the Geometry Module, originally created by ShadowText. It allows you to draw lines, shapes, circles and other stuff. So far you can only draw lines.
Goldaryn Multiple Resolution Kit
Draycos Goldaryn (April 24, 2011)
This was my quest for the last 4 years, to build a resolution system that allows for resolutions both less than and greater than 640x480 that works completely as the original, if not better. I pieced this all together and I finally realized my goal. Here it is, my Multiple Resolution Kit. It is too good to keep to myself. So I have decided to share it with all of you.
Graphic Cache Tester
DerVVulfman (April 21, 2011)
This system is an addition to the RPG::Cache system allowing you to run a test to see if a graphic image is part of your project or not. By running a test, it can return a true/false value before you attempt to load a file.
Graphically Layered Maps
PK8 (May 18, 2012)
This script allows users to add "additional graphical layers" onto various coordinates of certain maps, allowing them to create something closer to "parallax mapping" withouth having to use an external image editor. Unfortunately/Fortunately (depending on how you look at it), the data that's included with each tile such as priority, passability, terrain and such doesn't get included here which means you may have to use the map editor as a way to design the base of your map.
Graphics Slider
Kread-EX (May 11, 2010)
This is a simple scripting tool to move easily windows and sprites across the screen. It works for XP and VX and is easier to use than Trickster's Moveable Module (included in the MACL). Also, this script will never give you a ZeroDivision error, since no division is performed.
H-Mode7 Visual Equipment
Chaotech Games (November 6, 2011)
[/FSLText]Most visual Equipments are either incompatible with HM7, or they cause massive lag. This solves both problems.[/FSLText]
Ib Life System
SoulPour777 (November 19, 2015)
Plugins that adds spice to the visuals of the overall game.
In game Tone change !
Grimimi (October 8, 2012)
With this script, you get (in test mode, only launched from the editor) a test window for the tones in real time. The key to hide/show the window is F3 by default, you can change it in the Tint_Config module, simpy by editing the KEY value.
Individual Troop Battlebacks
PK8 (September 28th, 2009)
This script allows game makers to give a specific Troop ID their own battleback and other stuff (hue, mirror, tone). I'm not sure what it would be useful for, actually.
KButtonsManager
by kyonides (November 22, 2022)
Are you bored of using the same boring menu window in your game projects?
Do you want your game to look way different than those thousands of Steam games floating around?
Now you have got a chance to be original!
KModTimer
by kyonides (April 30, 2023)
This is a simple scriptlet that provides some extra features for your timer sprite like custom font name and size and even a colored background. The last feature can be deactivated as well.
KSimpleButtons
by kyonides (November 26, 2022)
Aren't you bored Boring of the same old menus?
Was KButtonsManager too complex Happy with a sweat for your basic scripting needs?
Look no further because the simple button system is here to help you!
Here is the proof!
KToggleButtons
by kyonides (November 2, 2022)
Are you Boring bored of using the same old text buttons?
Now you can replace them with some good looking Toggle Buttons!
Kursor
by kyonides (December 11, 2023)
Do you need an easy to use menu cursor script?
You want it to work on the save menu windows as well?
Then stop looking any further!
Here you can find a very useful script that will solve your cursor's update issues!
Kyrie Engine – BOF4 Battle Condition Transition
SoulPour777 (February 27, 2014)
Creates two different transition based on battle condition, such as Preemptive or Surprise, based on the Breath of Fire IV game.
Lantern Effect
SoulPour777 (January 26, 2016)
Plugins that adds spice to the visuals of the overall game.
Light Effects
by Near Fantastic (June 28, 2005)
This script allows you to give torches and other objects (fires, lampposts, etc) an extra bit of illumination in darkened maps. Good for caverns and nightime settings.
Light Effects VX
by Kylock (May 20th, 2008)
This script will make things glow. A screenshot will explain it best.
Limited Sight Ex
SoulPour777 (November 19, 2015)
Plugins that adds spice to the visuals of the overall game.
Mac's Border/Outline Script
by Mac (Jan 25, 2008)
What this script does is rather simple, its creates a nice little outline around your original text.
Meagan's Particles
by DerVVulfman (October 18, 2011)
This script allows you to create particle effects for the RPGMaker XP system. You can assign individual particle patterns to an event through simple script calls, or complex patterns where the particles may only show after a predetermined set amount of time.
Meagan's Particles for the Lycan ABS
by DerVVulfman (November 20, 2012)
This script allows you to add particle effects to ranged attacks in the ABS, by way of a simple configuration system. You can add effects to thrown items, cast magic, or to ranged missiles.
Meagan's Particles for MrMo's ABS Ultimate
DerVVulfman (November 2, 2011)
This script allows you to add particle effects to ranged attacks in MrMo's ABS Ultimate, by way of a simple configuration system. You can add effects to thrown items, cast magic, or to ranged missiles.
Memorize Screentone
by Ccoa (August 6, 2007)
Originally made for Rye because she needed to be able to return to the previous screentone after a common event. All this script does is allow you to memorize the current screen tone, then return to that memorized screen tone. Very useful if you're using a common event or copied and pasted event that involves changing the screentone, then changing it back.
Memorize Tones
PK8 (May 2, 2012)
This lets you memorize as many screen tones as you'd like from a certain scope (such as the game screen, a picture, a fog, a character, or something else). This script also lets you load the tones onto them as well.
Mimi's Battleback Changer
by DerVVulfman (August 8, 2006)
This script is able to change the battle background using events and scripted values.
Moby's Script System - Correct Sprite Display
by Moby (January 26, 2013)
Posted by MechanicalPen
VXAce thinks you only want to use baby-chibi sprites, and does not properly handle cases when character sprites are taller than a tile. Changes and updates were made by brushfe
Modify Battler Collapse Effect
PK8 (April 2, 2012)
This script lets you modify the blend type, color, duration, and animation of the Collapse effect.
Modifying Damage Display
by RPG Advocate (unknown date)
This script allows you change the damage display font and color.
Mog Battleback XP 1.0
by Moghunter / Posted by QMan (February 24th, 2008)
This script allows the use of Battleback images (like RPG Maker XP) instead of the RPG Maker VX battleback.
Moving Windows
by Trickster ()
This scriptlet adds a few functions to the Window_Base class that allows windows to move.
MrMo's ABS Paperdoll System
DerVVulfman (January 1, 2012)
This system is a new add-on for MrMo's ABS Ultimate that lets you display the weapons and armor your actors are equipped on their person. This means that if you are equipping one of your actors with a robe, the robe will be drawn onto the actor once equipped, and if a suitable robe graphic is available. The system is based on Me's Visual Equipment, but heavily altered to work with MrMo's ABS Ultimate, this script might very well be the first paperdoll system for an RPGMaker XP Action Battle System, with the exception of Near Fantastica's Squad Based Action Battle System.
MrMo DVV Add-On #21: Jocelyn's Big Booms
by DerVVulfman (July 12, 2011)
By default, MrMo's ABS displays target battle-animations on those hit with explosive ranged skills, but does not give a battle animation any different for the center of the blast. This system lets you establish a single battle animation for the center of the blast which may be different than the effect on the targets. Cool if you want big explosions.
MrMo's MultiPose Charactersets
DerVVulfman (January 1, 2012)
This system lets MrMo's ABS Ultimate handle charactersets in a different manner than normal. By default, MrMo's ABS (like so many others) uses multiple charset graphics, one for each action or pose. So if you have a walking, a magic, and an attack pose, that would be three different charactersets. This system bypasses the default animation system that switches from one characterset to another and uses a custom graphic that contains all your action poses in one file.
Multiple Fog - VX
by Woratana (May 13th, 2008)
This is one of the missing feature from RPG Maker XP.
I added feature to show more than 1 fog.
Multi-Slots! patch for Me's Visual Equipment
by DerVVulfman (July 13, 2009)
This system allows you to combine the visual functionality of Visual Equipment with Multi-Slots! This patch rewrites a mere couple of routines in the Visual Equipment system to allow the additional slots display themselves upon the player character.