08-27-2014, 04:12 AM
No, this system can be used as a stand alone.
If you see in the demo, I was able to replace the battle background for the Gralslands Tileset with an animated battleback of 'Grasslands30' ... thus 3 frames. But the code I showed above allows me to set the animated battle back to the #2 terrain tile.
Yep, the speed can be set and adjusted.
Depending on whether you use the global or instance versions of the system, you would be changing the following value to set the speed rate:
If you see in the demo, I was able to replace the battle background for the Gralslands Tileset with an animated battleback of 'Grasslands30' ... thus 3 frames. But the code I showed above allows me to set the animated battle back to the #2 terrain tile.
Yep, the speed can be set and adjusted.
Depending on whether you use the global or instance versions of the system, you would be changing the following value to set the speed rate:
Code:
# Delay between animated battlebacks (in frames)
$bbg_delay = 20
Code:
Still, you can change them in-game. Change $game_system.bbg_delay whenever you want to change the speed in the instance version. Afraid the global version is clumsy and you would be changing the global $bbg_delay global itself.
# Delay between animated battlebacks (in frames)
@bbg_delay = 20