08-28-2014, 04:28 AM
Holy heck. I guess you're wanting a fast refresh rate by setting the @bbg_delay / $bbg_delay value to 2 ??? That's what I did.
What you may be missing are two things.
The left-most ghost is set to use terrain tag battlebacks. This is forced upon the battle by the code in the script call of:
The valid codes, again are 0 (for the default non-animatedstyle), 1 (for animated systems), and 2 (for field map), and the system assumes a default value of 0 if it isn't set. And since the middle ghost does not have a bbg_type value in the event, it 'assumes' whatever the last battleback style was set. If you run the middle ghost first, it assumes a non-animated battleback. If you run the leftmost ghost and return to the middle ghost, it will assume an animated battleback just like the left-most ghost. Get it?
Meanwhile, you may not have noticed that my Terrain Tag hash currently points to terrain tags 1 to 4. I didn't include a terrain tag of 0, which is the normal setting. Most of the terrain in the demo is grass with a '0' terrain tag. Only when you get to the desert/sand area do you step on a terrain with a terrain tag of '2'. You COULD add a 0 => "Static90" line, but you could just set the default battleback to be that like I added Grassland90 into the tileset for 001 - Gralsslands.
GEEZ, you gotta really speed it up to '2'.. And '1' is OFF THE CHAIN!! Pity it won't animate until the transition is complete.... the only problem it has. So you have 'frozen' static for half a second. :/
What you may be missing are two things.
The left-most ghost is set to use terrain tag battlebacks. This is forced upon the battle by the code in the script call of:
Code:
$game_system.bbg_type = 1
Meanwhile, you may not have noticed that my Terrain Tag hash currently points to terrain tags 1 to 4. I didn't include a terrain tag of 0, which is the normal setting. Most of the terrain in the demo is grass with a '0' terrain tag. Only when you get to the desert/sand area do you step on a terrain with a terrain tag of '2'. You COULD add a 0 => "Static90" line, but you could just set the default battleback to be that like I added Grassland90 into the tileset for 001 - Gralsslands.
GEEZ, you gotta really speed it up to '2'.. And '1' is OFF THE CHAIN!! Pity it won't animate until the transition is complete.... the only problem it has. So you have 'frozen' static for half a second. :/