12-11-2014, 07:51 PM
I have a big problem with event (normal and wall) and normal textures. If I have [C3] in map name and heroes is attitude 40 and more (in original script, in my FPP 10 and more), textures is show in front of event, though they are behind event. This situation isn't depends to the angle of slant and zoom. I only have "$scene.hm7_set_pivot(480)", but without this option in very high attitude is this same problem.
Screen:
Maybe someone will be able to improve this bug? I only have hope that this is not dll bug, only in RGSS editor.
Screen:
Maybe someone will be able to improve this bug? I only have hope that this is not dll bug, only in RGSS editor.