04-14-2015, 04:26 PM
Well, I was trying to be clear that I wasn't even using the white area within the text editor. I was uploading a text file straight into RPGMaker's Game.Exe itself using this:
This let me forego the SHOW TEXT command with the white area itself, under the assumption that it could be screwing up your requested text. However, it wasn't. I attempted to directly import text using custom characters ( R y S æ ê ¼ ½ ? ) that you can find using charmap. It still didn't work. All I got was R y S [] [] [] [] ?, and I would like to add the R y S and ? were not the default ones on the keyboard but got converted somehow from Cryllic-like counterparts.
Now the 'p' popup window that alerts you to errors or the like COULD have been flaky, so I thought... Could it be the bbcode like commands in the Message window code in the scripts? Unfortunately, no. I took them all out, leaving only the piece of code that checks for line breaks and I still received garbage for the odd characters. This in both RPGMaker XP and in ReGaL.
It has nothing to do with the font used being Tahoma or Arial or Times New Roman, nor the message and display system, nor the hidden bitmap class as I understand its workings. But here's a thought. Do you know anyone with the Japanese .dll and .Exe for RPGMAKER XP? My testing was with RPGMaker XP with the Western/English DLL and with ReGaL that has no such limit (it's built-in). Perhaps I can test with that.
Code:
file = File.open('text.txt', "rb")
texty = file.readlines
file.close
p texty
$game_temp.message_text = texty[0] + "\n"
This let me forego the SHOW TEXT command with the white area itself, under the assumption that it could be screwing up your requested text. However, it wasn't. I attempted to directly import text using custom characters ( R y S æ ê ¼ ½ ? ) that you can find using charmap. It still didn't work. All I got was R y S [] [] [] [] ?, and I would like to add the R y S and ? were not the default ones on the keyboard but got converted somehow from Cryllic-like counterparts.
Now the 'p' popup window that alerts you to errors or the like COULD have been flaky, so I thought... Could it be the bbcode like commands in the Message window code in the scripts? Unfortunately, no. I took them all out, leaving only the piece of code that checks for line breaks and I still received garbage for the odd characters. This in both RPGMaker XP and in ReGaL.
It has nothing to do with the font used being Tahoma or Arial or Times New Roman, nor the message and display system, nor the hidden bitmap class as I understand its workings. But here's a thought. Do you know anyone with the Japanese .dll and .Exe for RPGMAKER XP? My testing was with RPGMaker XP with the Western/English DLL and with ReGaL that has no such limit (it's built-in). Perhaps I can test with that.