10-23-2015, 05:14 AM
Glad to know that someone else goes *ICK* when they look at mog's sloppy coding style. GREAT work, but a pain to try and decipher. Not to mention, his scripts don't play well with others.
Insofar as my Lycan ABS? Okay... I may have upgraded it a little prematurely. I have another demo up and coming. I just included a method that lets enemies that lose sight of their target to either 'return to their normal move route' or 'wander aimlessly'. Granted, most would find that the original move route would normally be limited to the big three: FIXED, WANDER, FOLLOW THE LEADER. However, I also included a little bonus new option I know some would love... 'Return to your Origin' :D Enemies (like guards?) who don't see the player return to their post. Heck, if you have a custom move route, they'll restart it!
Oh, and on the subject of a new demo... why didn't anyone tell me I stupidly mis-coded all my skeletons? With what I did, they're LEGALLY STONE DEAF!!! *werewolf grumbles and skulks away*
Insofar as my Lycan ABS? Okay... I may have upgraded it a little prematurely. I have another demo up and coming. I just included a method that lets enemies that lose sight of their target to either 'return to their normal move route' or 'wander aimlessly'. Granted, most would find that the original move route would normally be limited to the big three: FIXED, WANDER, FOLLOW THE LEADER. However, I also included a little bonus new option I know some would love... 'Return to your Origin' :D Enemies (like guards?) who don't see the player return to their post. Heck, if you have a custom move route, they'll restart it!
Oh, and on the subject of a new demo... why didn't anyone tell me I stupidly mis-coded all my skeletons? With what I did, they're LEGALLY STONE DEAF!!! *werewolf grumbles and skulks away*