01-29-2016, 04:15 PM
Updates
v1.00d(GMT 1500 29-1-2016):
1. Fixed undefined g in Proto[func[0]] bug
2. Fixed passing getter instead of its name to linkedBattlersStateId
3. Fixed calling getter via this[getter] instead of this.getter
4. Fixed state.linkedBattlers instead of state.meta.linkedBattlers bug
5. Fixed adding 2 Arrays instead of concatenating them bug
6. Fixed undefined battler isStateAdded bug
7. Fixed linked battlers' stats being possible to be non-integer bug
8. Only the target will collapse when some others die at the same time
v1.00d(GMT 1500 29-1-2016):
1. Fixed undefined g in Proto[func[0]] bug
2. Fixed passing getter instead of its name to linkedBattlersStateId
3. Fixed calling getter via this[getter] instead of this.getter
4. Fixed state.linkedBattlers instead of state.meta.linkedBattlers bug
5. Fixed adding 2 Arrays instead of concatenating them bug
6. Fixed undefined battler isStateAdded bug
7. Fixed linked battlers' stats being possible to be non-integer bug
8. Only the target will collapse when some others die at the same time