DoubleX RMMV Intercept Item
#1
DoubleX RMMV Intercept Item

Version: v1.00b

Introduction

* Lets users set states intercepting skills/items conditionally
* Designed to mimic FF5's Blue Magic and FF6's Runic command


Prerequisites

* Little Javascript coding proficiency to fully utilize this plugin

Script

* DoubleX RMMV Intercept Item

[b]Video
[/b]



FAQ

* None so far

Credits and Thanks

* None

Author's Notes

* None so far

Terms and Conditions

* You shall keep this plugin's Plugin Info part's contents intact
* You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
* None of the above applies to DoubleX or his aliases

Changelog

v1.00b(GMT 1000 30-1-2016):
1. Fixed typo $dataStates(stateId) instead of $dataStates[stateId]
2. Fixed undefined BM.interceptors when changing states outside battle
3. Fixed missing argument item in GB.possibleInterceptStates bug
4. Fixed searching interceptors in the interceptor state id pairs bug
5. Fixed returning interceptor state id pair in GU.interceptor bug
6. Fixed learning skills that are already learnt bug
7. Fixed passing a battler instead of an Array to showNormalAnimation
v1.00a(GMT 1500 16-12-2015):
1. 1st version of this script finished
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
Added this video:

v1.00b(GMT 1000 30-1-2016):

1. Fixed typo $dataStates(stateId) instead of $dataStates[stateId]
2. Fixed undefined BM.interceptors when changing states outside battle
3. Fixed missing argument item in GB.possibleInterceptStates bug
4. Fixed searching interceptors in the interceptor state id pairs bug
5. Fixed returning interceptor state id pair in GU.interceptor bug
6. Fixed learning skills that are already learnt bug
7. Fixed passing a battler instead of an Array to showNormalAnimation
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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