02-23-2016, 02:42 AM
More info is available regarding the new features implemented in Kolloseum States XP!
In Zombie Bite Version (2.2.0) you may find new Zombie and proto-zombie Skills and States, the proto-zombie ones are slow paced methods to turn a foe into a zombie as it would be the case if anyone were bitten by a zombie or contracted some zombie virus. There is also Pestilence, a damage per round skill that hurts the living but heals the undead (zombies). As a sidenote I let you know that the White Knight will NEVER protect zombies or pestilent allies. It is also possible to let monsters equip a weapon or piece of armor if that's their current treasure or drop.
In Assassin's Covenant Version (2.3.0) it is possible to make more realistic Assassins than those you could configure with the default BS. They will attack their targets from a short distance and change their location after every single hit before their turn ends. Theoretically speaking it might be possible to setup monster and hero assassins but so far I could only confirm that it actually works with heroes.
Now speaking about version 2.4.0 aka Bold Monsters Version I can tell you it fixed several issues with already existing features and modified some others like Scan skill. Anyway it's main focus is to let the monsters become more problematic by letting you increase their stats and experience and gold at will and this might happen practically at any moment. You just need to make a script call namely KEnemies[Enemy_ID].level = NEW_LEVEL or KEnemies[Enemy_ID].level += GAINED_LEVELS. Obviously you need to know that you need to enter some info in a TXT template for as many monsters as you want. Any excluded monster won't get any benefits at all.
In Zombie Bite Version (2.2.0) you may find new Zombie and proto-zombie Skills and States, the proto-zombie ones are slow paced methods to turn a foe into a zombie as it would be the case if anyone were bitten by a zombie or contracted some zombie virus. There is also Pestilence, a damage per round skill that hurts the living but heals the undead (zombies). As a sidenote I let you know that the White Knight will NEVER protect zombies or pestilent allies. It is also possible to let monsters equip a weapon or piece of armor if that's their current treasure or drop.
In Assassin's Covenant Version (2.3.0) it is possible to make more realistic Assassins than those you could configure with the default BS. They will attack their targets from a short distance and change their location after every single hit before their turn ends. Theoretically speaking it might be possible to setup monster and hero assassins but so far I could only confirm that it actually works with heroes.
Now speaking about version 2.4.0 aka Bold Monsters Version I can tell you it fixed several issues with already existing features and modified some others like Scan skill. Anyway it's main focus is to let the monsters become more problematic by letting you increase their stats and experience and gold at will and this might happen practically at any moment. You just need to make a script call namely KEnemies[Enemy_ID].level = NEW_LEVEL or KEnemies[Enemy_ID].level += GAINED_LEVELS. Obviously you need to know that you need to enter some info in a TXT template for as many monsters as you want. Any excluded monster won't get any benefits at all.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE