02-28-2016, 05:29 AM
The bulk of this script is still AnimalX3's, so I did nearly 'nothing' to the original other than the suggested changes by Eagleeye1990 and FinalHolyLight. However, the changes you wish are easy.
Your typical Audio call is ( Filename, volume, pitch ), so when you find line 480 reading ...
... you can change it to ...
... to reduce volume to just 80% of normal.
Likewise, you can do the same to the fail sound effect on line 460.
And the traditional 'battle end' music was hard-coded on line 492. You could replace the line with ...
Your typical Audio call is ( Filename, volume, pitch ), so when you find line 480 reading ...
Code:
Audio.se_play(Herb::DIRT_DIG_SE)
Code:
Audio.se_play(Herb::DIRT_DIG_SE, 80,100)
Likewise, you can do the same to the fail sound effect on line 460.
And the traditional 'battle end' music was hard-coded on line 492. You could replace the line with ...
Code:
Audio.me_play("Audio/SE/012-Gag01",80,100)