04-12-2016, 08:08 PM
The 'erase event' command in RPGMaker is only a temporary erasal until you return to a map. To permanently erase an event, you'll really want to 'hide' the event with a 2nd page. You can use Switches like below.... but SelfSwitches work like a charm, and are unique per event:
PAGE 1: (using some graphic to see it on the map)
Conditions:
[_]Switch [ _______]
--- --- ---
List of events:
@>Control Switches: [0001: Turn Me Off] = ON
PAGE 2: (no graphic... its not visible... no events called... nothing)
Conditions:
[X]Switch [0001: Turn Me Off]
--- --- ---
List of events:
__nothing needed __
PAGE 1: (using some graphic to see it on the map)
Conditions:
[_]Switch [ _______]
--- --- ---
List of events:
@>Control Switches: [0001: Turn Me Off] = ON
PAGE 2: (no graphic... its not visible... no events called... nothing)
Conditions:
[X]Switch [0001: Turn Me Off]
--- --- ---
List of events:
__nothing needed __