07-06-2016, 05:19 AM
I now proudly present a new story for...
THE LYCAN ABS
to Version 12.0
THE LYCAN ABS
to Version 12.0
The main page now offers the original story as it was presented when the Lycan ABS was first introduced, with the new Version 12software. But at the same time, it now has a sequel. Quite possibly a first in that any demo showing off a singular system actually has a continuing story arc.
Version 12 has introduced some fixes into the pixelmovement system, particularly towards how it renders the Game_Party character as the player moves across the screen. But while this worked fine for general movement controlled by the player, the character revealed a fairly humorous movement speed when controlled by the Map Event's 'Move Route' system as reported by swickster. To offset this, a pair of commands were created that lets the game developer temporarily disable and enable pixelmovement in their game. Still, it is entertaining if you like DC Comics 'The Flash' or wanted to mimic a Soul Reaper's 'Flash Step' right out of the anime Bleach.
Version 12 also made accommodations for a revised version of Frank's MultiPose system which lets the character use more than 4 frames per pose or action. The issue as detected by DrHouse93 was a conflict between both the paperdoll and the ability to use more than 4 frames at a time. This has been fixed. So not only was a fix made to the Lycan ABS, but to Frank's MultiPose. As a bonus, the Lycan Paperdoll was altered in the way one actually sets up their spritesheets per item worn.
And Version 12 instituted a new option that was requested by ChickenFetus, the ability to have enemies that had a dread fear of other enemies and kept distant from them when detected. Dubbed the Phobia system, entries were added into the Configuration section's first page.
Meanwhile, errors were fixed in regards to the Respawn system that initially required a non-existent Status ailment ID number. To fix this, a new value was added to the Configuration section's first page under the Life/Death options header. And other fixes were made to the system that creates 'scattergun' effects and properly controls gun recoils.
At the same time, some of the additional systems have been upgraded to newer versions.
With these changes and requests, I do wish to point out that both swickster and chickenfetus are now in the credits for version 12.0