07-27-2016, 05:14 AM
Work work work work work .... WORK IN PROGRESS!
Yeah, the pic below is ugly, but it is a Quest system I am constructing that has some nice features. From the Elder Scrolls game, Oblivion, you can sort between Active or Completed quests by a menu select. But from the Elder Scrolls game, Morrowind, you can select from different quest categories such as the Main quest, or Fighters's Guild, Household chores, or whatever.
Again, it is ugly as I haven't formatted it. But it works.
What you may NOT notice at first glance is that the actual window displaying the quest data is scrolling. Yep, those arrows pointing up and down are NOT a mistake. I instituted a feature to quickly draw the text, and then resize the drawing area for scrolling purposes after the necessary space was calculated.
Also, as the text so describes... I have word wrap. I don't need to make line breaks in my text nor am I limited to the number of lines to write. Well, I 'can' put in line breaks. Hehehe.... I can even add color to the text if I wanted. That was fun to craft.
Of course, I have objectives that can be completed as the quest is performed. And you may notice some can count! Granted, this screen doesn't show any ghosts killed. Meh, they need a break with everyone using ghosts for battlesystem tests. No ghosts were harmed in the making of this script (yet)
What I eventually need to do is to MOGGIFY it. That is, apply wonderful layered graphics the way Moghunter did to his menus. I just like calling that step Moggification.
OH, and if you were wondering, the bars that read 'Main Quest / Side Quest' and 'Active / Complete' can be deactivated if I so choose. The windows do re-position and resize to fill in the empty space.
It's part of a requested set.
prototype.png (Size: 129.39 KB / Downloads: 70)
Yeah, the pic below is ugly, but it is a Quest system I am constructing that has some nice features. From the Elder Scrolls game, Oblivion, you can sort between Active or Completed quests by a menu select. But from the Elder Scrolls game, Morrowind, you can select from different quest categories such as the Main quest, or Fighters's Guild, Household chores, or whatever.
Again, it is ugly as I haven't formatted it. But it works.
What you may NOT notice at first glance is that the actual window displaying the quest data is scrolling. Yep, those arrows pointing up and down are NOT a mistake. I instituted a feature to quickly draw the text, and then resize the drawing area for scrolling purposes after the necessary space was calculated.
Also, as the text so describes... I have word wrap. I don't need to make line breaks in my text nor am I limited to the number of lines to write. Well, I 'can' put in line breaks. Hehehe.... I can even add color to the text if I wanted. That was fun to craft.
Of course, I have objectives that can be completed as the quest is performed. And you may notice some can count! Granted, this screen doesn't show any ghosts killed. Meh, they need a break with everyone using ghosts for battlesystem tests. No ghosts were harmed in the making of this script (yet)
What I eventually need to do is to MOGGIFY it. That is, apply wonderful layered graphics the way Moghunter did to his menus. I just like calling that step Moggification.
OH, and if you were wondering, the bars that read 'Main Quest / Side Quest' and 'Active / Complete' can be deactivated if I so choose. The windows do re-position and resize to fill in the empty space.
It's part of a requested set.
prototype.png (Size: 129.39 KB / Downloads: 70)